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Rollercoaster Tycoon World Release Date Confirmed!

03 Oct 2015

Posted By rcthelp in Announcements

Atari have announced that the next generation of RCT, called Rollercoaster Tycoon World (RTCW) will be released on December 10th. It's available in 3 versions, and can be pre-ordered at http://store.steampo...com/app/282560/ . Initial release will be for PC and Linux, with a Mac version in the works for future release. You can read the official announcement on STEAM http://steamcommunit...499623792383117


People who pre-order will have access to 2 pre-release beta weekends at the end of October and November.


There's a 50+ minute video of the game here. Fast forward to 6 minutes and 5 seconds.


It's possible that the tools for creating User Generated Content (UGC) may be available before the game release. It looks as though (unconfirmed) that only scenery and peeps will be supported initially. Multiplayer will not be part of the first release, but Atari are saying it will come later as a free upgrade.

  35 Views · 2 Replies ( Last reply by rcthelp )


Rollercoaster Tycoon World Reboot

05 Sep 2015

Posted By rcthelp in Announcements

Atari made some waves at PAX 2015 last week with demos of Rollercoaster Tycoon World. This is after they changed developers earlier this year. Significant things to note are:

  • It will be 'Steam Powered' with full STEAM integration. (There is a STEAM store page up at this link)
  • User modding will be supported
  • There will be a public beta via STEAM (you'll have to pay)
  • Number of coaster types is limited to begin with, but there will be additional content free of charge
  • Curved paths
  • Freeform ride builder
  • Sandbox and Scenario modes (Only Sandbox has been shown so far)
  • No word on collaborative/multiplayer, looks to be single player only


The public demo was streamed on twitch TV, there's a grainy version on YouTube


It's great to see that this and PlanetCoaster are now heading towards beta. Hopefully the healthy competition will mean that we get at least one good 3D twenty first century coaster game to play.

  153 Views · 5 Replies ( Last reply by rcthelp )



27 Sep 2015

Posted By irrelevant.irreverent in RCT 2 Track & Scenario Editor

Inspired by a set of microcoasters made by someone else (linked here: http://imgur.com/gallery/mdHaj), I set out to make my own! Currently I've made ten of them, including a reverser, side-friction, wooden, mini, corkscrew, giga, inverted hairpin, twister, Virginia reel, and junior, and none have an excitement rating below 4.40. They're all pretty solid rides and generally are slightly cheaper due to their small footprint and short lengths, though the longer trains are better due to throughput. All of them are 10x10, with the exception of the twister coaster, Ninety Looper, named for the space it occupies: ninety spaces.


All ratings are approximate and may vary slightly.


Switcheroo (reverser)



Excitement: 5.00 (Medium)

Intensity: 5.00 (Medium)

Nausea: 3.90 (Medium)


Knight Watch (side-friction)



Excitement: 4.40 (Medium)

Intensity: 5.50 (High)

Nausea: 3.00 (Medium)


Bitty Looper (wooden)



Excitement: 6.50 (High)

Intensity: 6.80 (High)

Nausea: 4.10 (Medium)


Jet Coaster (mini)



Excitement: 5.20 (High)

Intensity: 5.50 (High)

Nausea: 4.00 (Medium)


Thaw (corkscrew)



Excitement: 5.20 (High)

Intensity: 6.20 (High)

Nausea: 2.50 (Low)


Triangulator (giga)



Excitement: 7.20 (High)

Intensity: 4.40 (Medium)

Nausea: 2.50 (Low)


Treeway (inverted hairpin)



Excitement: 7.40 (High)

Intensity: 8.90 (Very high)

Nausea: 5.28 (High)


Ninety Looper (twister)



Excitement: 6.10 (High)

Intensity: 4.60 (Medium)

Nausea: 2.70 (Low)


Cassette (VA reel)



Excitement: 5.40 (High)

Intensity: 5.00 (Medium)

Nausea: 5.50 (High)


Junior Jr. (junior)



Excitement: 4.90 (Medium)

Intensity: 5.40 (High)

Nausea: 3.50 (Medium)


Every ride's path meets at ground level and every ride fits in a 10x10 space including queue and exit paths, as well as scenery. Let me know what you think, tell me what could be improved, and take a look at these rides in this save. I encourage you to try your hand at making some of these - I really enjoyed making the ones I did, and I'll likely make more.

  58 Views · 5 Replies ( Last reply by irrelevant.irreverent )


Diamond Heights Rides Wont Load

27 Sep 2015

Posted By mmcnicholas in RCT 2 Technical Assistance

I decided that I wanted to play Diamond heights on RCT 2 for old times sake. I was wondering why the rides aren't loading. The paths are there, but they will not load in the sinario editior and I do not know how to load the sinario any other way. I have RCT2 from steam

  26 Views · 1 Replies ( Last reply by Sambo )

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