Back to the Future Theme Park -- November 26, 2003
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-- General Information
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Park name: Back to the Future Theme Park
Park type: Original
Location: Hill Valley
Park maker: John Anderson (ja227) 
Date of version release:  November 26, 2003
Version: 1.0
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-- Introduction
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This a theme park based of the moviue trilogy 'Back to the Future'.  

If you aren't familiar with the movie, it's a time-travelling film released in the mid-late 1980's.  It's about a teenage boy--Marty McFly--and his scientist friend--Doctor Emmett Brown--who invents a time machine out of a DeLorean sports car.  They travel to different times and see their hometown--a fictional one called Hill Valley in California--in different times ranging from 1885 AD to 2015 AD.  In this trilogy different generations of the towns families are involved in various adventures.  If you want to know more, watch the films!

This park is themed after different ideas and events in the trilogy.  It's good to be familiar with it to appreicate this park fully.  I tried to pack as many events and scenes as I could in to this 100x100 park.  You will find that almost everything is captured in one way or another.
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-- General Notes  
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- This park is pretty weird in that the guests 'teleport' onto the map right to the center where the DeLorean is parked.  The effect I was going for was one of coming out of the time machine into the entry plaza.  
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-- Spot the DeLoreans!
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I placed/hid a good amount of DeLoreans in the park.  Their locations are linked to the places were you see the DeLorean time machine in the films.  You have to remove scenery to find some of them.
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-- Staff Notes
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- Most staff members are named after characters in the game.  A few others are Doc's inventor role models,  the movie directors/prooducers,  and...umm...ME (I'm park president after all).  
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-- Ride Notes
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- I had some guest AI troubles with the 'Back to the Future' coaster.  I decided to leave it as is because I didn't feel like letting the game's lackluster 'AI' re-structure my park.  I think it would be quite easy to figure out how to walk *around* the parking lot to get to the ride, but those little guys don't seem to agree.  If you're insistent on having them ride it, just try to make a straighter path to the entrance.  Alot of people don't care about opening parks to guests, so I guess this won't be a problem for them.
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-- Credits
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BTTF resources used for research:
- The trilogy (of course)
- BTTF.com - http://www.bttf.com/ 
- Back to a Hovering Future - http://perso.wanadoo.fr/viney.nancy/hoverbttf/index.html
- Hill Valley Interwactive -  http://www.bttf2theinfinite.com/hillvalley.html
- Return towards the future - http://www.retourverslefutur.com
- many more

RCT2 Trainers/utilities used (besides RCT2):
- RCT2 Object Editor 1.23
- Visual Pathmaker 1.1
- rctsgmv1.00 by imthesponge
- 8 Cars per Trainer v1.23
- Ride Maker 1.1
Other noteworthy utilities used:
- GMax -- to manipulate 3D models for the delorean go karts
- Paint Shop Pro 5.01 -- for obect art
